Chibi

Analisi

I Chibi sono degli omini che appaiono sullo schermo superiore durante le fasi visual novel del gioco, oppure vengono controllati dal giocatore durante le fasi investigazione e puzzle.

I Chibi hanno diverse animazioni associate:

Animation NumberDescription
00Default idle animation
01Walk cycle animation
02"Searching" animation (puzzle phase)
03"Cleaning" animation (puzzle phase)
04Lose animation (puzzle phase)
05Win animation (puzzle phase)
06Technique animation (puzzle phase)
07Technique failed animation (puzzle phase)
08Running animation (Haruhi has a different one for this)
10Alternate idle animation
97-99Still poses used for good, neutral, and bad group selection

Inoltre, ogni animazione possiede diverse direzioni (dietro girato a destra, dietro girato a sinistra, avanti girato a destra, avanti girato a sinistra), ma non tutte le animazioni hanno queste proprietà.

In Serial Loops

In the current version of Serial Loops, chibis can be opened and their animations viewed. Animations can be selected with a drop down and the direction faced can be chosen with a series of buttons. In addition to the full animation displayed up top, the individual frames can be seen in a box below. Like character sprites, chibis can be exported as a series of frames (for editing in the future) or as an animated GIF.

Chibis can be fully replaced using the "Replace Frames" button. Simply select a series of images to import (optionally suffixed with the number of frames they should last, e.g. _30f) and the editor will import them to replace the current animation. After you have imported the animation, you can edit the timing of each frame using the numeric steppers in the frames display.

Chibi editor

In a future version of Serial Loops, you will be able to add more chibis and animations for each chibi.