The current version of Serial Loops only allows you to view chibis, not edit them, so the documentation here will be sparse. In a future update, Serial Loops will be capable of fully editing chibis and this documentation will be updated to be more complete.
Overview
Chibis are small animated sprites used on the top screen during regular visual novel segments and controlled/interacted with during the investigation and puzzle phases.
Chibis can have a number of animations associated with them:
Animation Number | Description |
---|---|
00 | Default idle animation |
01 | Walk cycle animation |
02 | "Searching" animation (puzzle phase) |
03 | "Cleaning" animation (puzzle phase) |
04 | Lose animation (puzzle phase) |
05 | Win animation (puzzle phase) |
06 | Technique animation (puzzle phase) |
07 | Technique failed animation (puzzle phase) |
08 | Running animation (Haruhi has a different one for this) |
10 | Alternate idle animation |
97-99 | Still poses |
Additionally, each animation can have variants for the direction the chibi is facing (back right, back left, front right, front left), though not all have all directions.
In Serial Loops
In the current version of Serial Loops, chibis can be opened and their animations viewed. Animations can be selected with a drop down and the direction faced can be chosen with a series of buttons. In addition to the full animation displayed up top, the individual frames can be seen in a box below. Finally, like character sprites, chibis can be exported as a series of frames (for editing in the future) or as an animated GIF.