Latest posts tagged with chokuretsu
Jonko debriefs the status of the translation patches as well as provides updates on new website features and upcoming blog posts.
Watch Jonko explain some of the challenges of hacking Chokuretsu & Heiretsu to a live audience at Sakura Con 2024
Xzonn explores how he went about modifying the character table and line height for the Chinese translation of Chokuretsu
Jonko digs into the event files to figure out how to translate the game
Jonko wanted to make a post on a leap day but didn't have time to finish his blog post in time
Watch Jonko explain some of the challenges of hacking Chokuretsu to a live audience at Retro World Expo
Play Episode 3: A Midsummer Graduation in Version 0.6 of Suzumiya Haruhi no Chokuretsu's English Patch, available now!
The Haroohie Translation Club share a progress update on their translation projects!
The second version of Serial Loops makes the editor even more powerful and intuitive, fixes a ton of bugs, and improves stability!
Today we are very exicted to announce the release of the first version of Serial Loops, a new editing suite for Suzumiya Haruhi no Chokuretsu!
Jonko responds to feedback and provides more details regarding the compression and archive articles.
Version 0.4 of Suzumiya Haruhi no Chokuretsu's English Patch, which contains the translation of Episode 2: The Unfinished Sonata, is now available for download!
Jonko puts the Shade bin archive under the microscope and explains how he figured out how to unpack it.
Jonko delves into how the Shade compression algorithm was reverse engineered to hack Suzumiya Haruhi no Chokuretsu.